I cant say that I was that keen on this project, whilst I understand the importance of Maya, the truth is I just dont like it, i'm a traditional girl. In the end I designed a soldier character from the Vietnam war. First made out of plasticine (the fun bit) then re-creating it in Maya. Whilst I found Mudbox easier to use I thought it was time better spent forcing myself into using and learning Maya, even though my final result wasn't as polished as it could of been.
Wednesday, 2 October 2013
Sculpture for Animation
My first module for semester two was Sculpture for Animation, a project to gain skills using Maya and Mudbox to create and rig a character.The theme given was first person shooter games, not something I had any knowledge of, my era of gaming stopped after the N64 (Banjo kazooie anyone?)
I cant say that I was that keen on this project, whilst I understand the importance of Maya, the truth is I just dont like it, i'm a traditional girl. In the end I designed a soldier character from the Vietnam war. First made out of plasticine (the fun bit) then re-creating it in Maya. Whilst I found Mudbox easier to use I thought it was time better spent forcing myself into using and learning Maya, even though my final result wasn't as polished as it could of been.
This was a digital paint of my plasticine sculpt, more images are available on Flickr
I cant say that I was that keen on this project, whilst I understand the importance of Maya, the truth is I just dont like it, i'm a traditional girl. In the end I designed a soldier character from the Vietnam war. First made out of plasticine (the fun bit) then re-creating it in Maya. Whilst I found Mudbox easier to use I thought it was time better spent forcing myself into using and learning Maya, even though my final result wasn't as polished as it could of been.
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